About Merova Studios
Merova Studios is the solo project of Carlo — building a voxel exploration game from scratch on a custom engine. No middleware. No shortcuts. Every pixel, every physics tick, every line of code.
The Engine
Complete game engine built from scratch — rendering, input, audio, networking. Zero middleware, total control.
Procedural terrain generation with infinite worlds and multiple biomes.
Hand-tuned collision detection and movement system.
Dynamic lighting and shadow engine with custom shaders.
Public devlog, alpha access, and community-driven feedback. Built in the open from day one.
The Developer
A developer who builds from the ground up — game engines, rendering pipelines, physics systems, and creative tools. Every project is an opportunity to go deeper and understand how things really work under the hood.
Merova Studios is a space to share that work openly — the engines, the games, the experiments. Built one system at a time, with full transparency from day one.
Focus
Game engines & interactive experiences
Languages
C++ · C · Lua · Zig
Graphics
OpenGL · Vulkan
Approach
Open & transparent
Philosophy
Build everything, understand everything
Journey
2024
First commit, blank canvas — the journey begins.
2024
First blocks appeared on screen. The world takes shape.
2025
Procedural terrain with biomes and infinite worlds.
2025
Custom collision detection and movement system.
2025
Dynamic real-time lighting and shadow engine.
2026
First public early access release to the community.
2024
First commit, blank canvas — the journey begins.
2024
First blocks appeared on screen. The world takes shape.
2025
Procedural terrain with biomes and infinite worlds.
2025
Custom collision detection and movement system.
2025
Dynamic real-time lighting and shadow engine.
2026
First public early access release to the community.
Make
Follow the development journey, test early builds, report bugs, and help shape the future of Voxel. Every voice matters.